Sidereal Confluence in about 3 minutes

Kia Ora and welcome to sidereal confluence in about three minutes this is a game for four to nine players there’s no solo mode playing time is two hours or more it’s a pretty complex game in the dark reaches of space, nine different alien races former Trade Federation setting aside distrust and war they work together to create peace through prosperity can you wheel or deal your way to financial security or will you be left holding ten crates of self-sealing stem bolts you win if at the end of six turns you have the most victory points competitive: only one player can have the strongest economy engine building: your economy will expand and get more efficient as the game goes on trading: this game is all about trading the core of this game is a real-time trading phase that is so frantic and chaotic I could never do it justice this game has a lot of resources three different types of small cube , three large cubes ultratech cylinders, victory points and ships are the main ones in general three small cubes are
worth two large cubes, or an ultra tech, a victory point or three ships but what do you do of all these resources? each player will have cards called converters converters take a set number of resources and turn them into new ones for example oceanic processing turns two green into one brown and a large blue the value shown here is how efficient the converter is this turns two value of cubes into two and a half which is not very efficient there are some converters that need no inputs like this one here this is a research team
card’s with purple arrows can be used during the trading phase and this one allows you to spend the resources shown to get the victory points listed including this turn sharing bonus each new technology also gives you a new converter however, if you look at the bottom of some converters you will see technologies mentioned quantum computing could be kept by itself as a converter or used to flip the other card so it works more efficiently many planets also give free resources and may be upgraded during the trading phase in the trading phase you can trade anything cubes planets converters all of it and all deals are binding Once trading is done you have the industry phase where you can use powers with white arrows run whatever converters you want to and then collect the resources produced then any technologies researched that turn are shared to all other players who either gain them as a converter
or use them to upgrade existing converters finally you use ships to bid on planets with the highest bidder getting first pick of new planets then repeat that process for getting new research teams to discover new technology why would you like this game? Sidereal confluence is an experience, no other way to describe it it has an incredibly hectic trading phase that then transitions into a very detail focused economy phase where you are trying to maximise efficiency what defines the game most though is the complete asymmetry between different alien races all of whom have different strengths and weaknesses the zeth have an economy based on stealing and extorting off other races unity produced special grey cubes that can be used in any converters and the in Eni-et have the most powerful converters in the game, but they’re not allowed to run them themselves so they have to trade them away learning the quirks of each race and how their unique playstyle works is a really wonderful experience the best thing about this game is how you shift from making trades and haggling to building this giant expanding economy no game mixes extroverted and introverted playstyled so vividly for me however this game can just be overwhelming and while the race reference sheets give great advice your first play will likely be a confusing mess of missteps and chaos and like all games involving high social interaction and noisy trading they can be very challenging if you’re not socially confident if you like the concept of alien races but would rather invade someone with spaceships check out Twilight Imperium and for a more straightforward trading game check out the classic chinatown Sidereal Confluence: it’s Chinatown, on steroids, IN SPACE

18 thoughts on “Sidereal Confluence in about 3 minutes

  1. Great review! This game is on my "I would LOVE to play but don't have the players for it" list. And that makes me a bit sad because I think I'd love it.

  2. SOOOOO much going on in this game, but hopefully this gives people a rough idea of what its all about.

    Some other points, when i mention that the game mixes extroverted and introverted, i really only talk about the challenges for introverts in the social situation. I'll mention here that the economy side can also be pretty overwhelming if you aren't confident with a lot of basic math happening quickly. Holding all those values of what you need, what you produce, and where to build next can be really overpowering for some players.

    Still, would LOVE to try this with 9 players at some point.

  3. I wish I had the group for this. I'd love to try this. You're making these videos very frequently now! Great editing as usual.

  4. It looks like a prototype for the cones of dunshire in space!

    Had to look up sidereal and confluence. Not a good name. The box art is terrible. What is it? A collection of unusual cooking implements, insurance, an offer to buy a time share in Florida? Looking at this makes my brain hurt. So many cards with squares and tiny cubes!!!!

    I like the trading but the rest of it is just a bunch of no thanks. I see the trading game there and it looks interesting but the art work is virtually non existent. There is a theme but it doesn’t have the polish or design that Twilight Imperium or Chinatown has.

    Fantastic review. Your videos have spoiled me.

  5. It's so nice to search for games and not have to watch 30 minutes of someone waffling about the minutiae of the rules.. Good stuff

  6. This is one of my favourite games. My group loves it. Good review that covered all the salient points. I always feel it has a strong Cosmic Encounter vibe to it (and the plants always win).

  7. I think it'd be helpful to indicate that your complexity scale. I assume you put a 4 there as in 4/5 not 4/10 or 4/4 because I have seen other reviews with 2 and 3.

  8. You did a really good job of getting the core of the game distilled in to a quick video. This game is utterly unique and fantastic, though it's definitely not for everyone!

  9. Just got this to the table last week and man I really wish I had this as a primer for some in my group. it's a very intimidating looking game at set up and i think this would have made them a little less nervous at the start. Good work as always!

  10. What a great video idea! Not only do you give folks another 10 games to work from, but you directly incorporated the ideas of your audience. Fantastic stuff.

    Also, I completely agree with your assessment of the attitude toward "gateway" games. I have friends with whom I play fairly complex games, and other friends who much prefer games like Bohnanza, Ticket to Ride, and various light social/party games. And I have pretty much equal amounts of fun with both groups. "Collection starters" seems like a solid term, as previously stated. It implies a place to begin, but also makes them sound like games that will continue to be enjoyable.


  11. This is so much more concise than my explanation of this game. I usually spend about 20 minutes teaching it to new players. I'm just going to use your video from now on.

  12. "Or will you be left with 10 crates of self sealing stem bolts"

    I love that episode! The great materialistic continuum penetrates everything. (DS9 for those who are wondering)

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