11. Elements of a Good Drawing – 9 Curves

Hi, Mark Diaz for
2DAnimation101.com, in this video, we’re going to talk about
the last of the elements of a good drawing, which is going to
be curves. This is very important to understand because
if you’re a beginner, you’re going to miss out. If you don’t
know how to calculate or measure how good or bad your curves are.
So let’s take a simple example. This is from a student called
Puchiko. And as you can see, this is supposed to be an oval,
right? But the drawing is looking more like a rhombus,
right? So the way we need to fix this is by understanding the
curves. So in this case, the actual… The actual drawing
should be more like this, right? Not like this, but more like
this. So how can you measure or calculate and compare? Because
also as we saw in the last lesson, we also noticed that the
shading is bad because the top part should be darker and the
lower part should be lighter. And we can see the same
spectrum. But right now let’s focus only on the curves. So
let’s see another example. Now, this is the reference we
need, right? As you can see, it’s not a rhombus, it’s
rounded. It should be rounded. And this is done by another
student. His nickname is Ryu, and as you can see in here we
have, this is the reference, and in here we almost got it right,
but this curve is a little bit off, just a little bit off. So
how do you calculate it? Okay, here’s one way. Let’s go
back to this example because this is going to be easier to
understand it. As you can see, let me go to the reference. In
the reference, I see this point right here, right? And what I’m
going to do, actually, let me zoom in a little bit. Let me
zoom like this. So it’s going to be a little bit clearer. Look,
what I do is identify the point from which the circle is going
to be starting and then identify the second point towards which
that curve is going to go, right? And now here’s what I do.
Something you can do to measure. You put those two lines and then
draw a 45 angle line that he’s going to cut and then you
measure how deep or how soft the curve is by knowing where that
line is. So let me maybe in here or something like “what did he
just say?”. Let’s do the example so we can
understand it perfectly. So what I do is I just cut in a 45
degree, right? So I keep cutting and I keep cutting. And as you
can see right there, right there, I stop. And as you can
see, he’s only a little corner, right? And that from that
corner. Oh, okay. I understand that I just cut the edge. Let me
redo this in here. And as you can see, it’s only a little part
like this. And then the circle starts around from here. And so
I know that it should go something like this, right?
That’s the curvature. Now if we go back to this, let’s
draw in this vertical line and then the horizontal one. And
then from here, remember, it should only be a little area
like this. And so the curve should go all the way from there
to here. Only living a little space. Can you see? let me know
in the comments if this is making sense. And so the,
this… The top part, I’m just doing it by intuition. But how
did you get this intuition? Again, you get to that intuition
when you measure, what I just did, you just measure it again
and again and again, and then you start to feel it like, “Hmm,
no, the curve, it should go a little bit like this.” So all
these nine elements, I’m closing this, this series right now in
this video, all these nine elements close like this. You
remember everything is to help your disobedient hand. And the
way you help it is you find the measurements and then you tell
your hand: “no, no, no, not that way, this way.” And then your
hand, you will notice as you start developing your intuition
and measuring again and again and again, you will notice that
your hand suddenly starts to listen. It goes like: (HAND)
“This way?” (YOU) “Yes, that way. You’re doing great.” And
then your hand continues and remember a lot of the time you
sometimes can get like maybe the curves in this drawing… What
did Pacheco did correctly? Okay, so this is something he did
correctly. Can you guess? Well, one of the things is the
spacing. This spacing is perfect. You saw another, a
couple of exercises done by other students where the spacing
was wrong, but in here, yeah, the curves are wrong. Yes. And
the shading is also wrong, but the lines are kind of clean.
Right? I would put some kudos for that. And the spacing is
also correct and if he’s drawing the face and… Let’s pretend
the this was also the face and the eyes are also in the perfect
position, then the placement would also be correct. Okay, so
I’m doing a mess. But the thing is it’s good to know which
elements you’re good at, so you can keep doing what works for
you, what is correct, but don’t say: “agh, my drawing is
horrible. I’m so miserable.” Don’t suffer. Just figure out:
“Okay, yeah. I didn’t get correct this, this and this, but
I did correct their placement, the spacing and the clean lines
and maybe the shading.” So give yourself some points for that. Now if you want to download this
as a checklist, just click the link below and you will have
access to this checklist in which you can basically put a
score from 1 to 10 for each one of the 9 elements for your
drawings. And at the end, you just sum them all up and divide
them by nine and that gives you a score for your drawing. Or you
can also go to 2d101.com/score and then you can get this simple
calculator in which you can just insert the numbers, again, from
1 to 10, it’s the same as the checklist, but in here, for
example, let’s say you have as an 8 or a 6 and then the spacing
was terrible, etc. And then at the end, let’s pretend you have
a couple of 10s and at the end you have a final score. So this
is a way to do this automatically for you if you
want it fast. Okay, so that’s it for this
video. Now in the next one, we’re going to talk about the
importance of consistency. See you in the next video.

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